Review: Shadow of the Tomb Raider feels like an adventure film

Can Lara Croft now compete with Indiana Jones?

Lara travels to Mexico in Shadow of the Tomb Raider. She has heard rumors about a deadly event she wants to prevent, but instead she causes it herself and many people die. That mistake is a central theme in the game.

Lara climbs into the level from ledge to ledge, makes dangerous jumps and slowly tries to get closer to a hidden treasure.

All of that feels exciting. The game gives you the feeling at each step that you can crash down or get into a trap. Lara has become a full-fledged colleague of Indiana Jones (in game form).

The tomb is also filled with puzzles, which should make the exploration a little more varied. The puzzles were not complex. Usually we had to connect ropes with hanging systems to reach places in the area.

Shooting and sneaking in the game is largely similar to the previous two games. You look over the shoulder of Lara and you can zoom in with the left trigger before you fire an arrow with the right button. That works fine, but sometimes felt a bit stiff in our play session.

Shadow of the Tomb Raider wants to write a story about Lara’s guilt about her responsibility for many deaths, but in the meantime she does not think it’s a problem to kill soldiers.

The hidden tombs feel like a secret part of the jungle, which is reinforced by the open structure of the game world. excerpt from

Shadow of the Tomb Raider – Official Trailer

Square Enix®, Eidos-Montréal™ and Crystal Dynamics® today revealed the full trailer for Shadow of the Tomb Raider™, the latest entry in the critically acclaimed and award-winning Tomb Raider® series.

Created by a team of veteran Tomb Raider developers at Eidos-Montréal, in collaboration with Crystal Dynamics, the game will be available on September 14, 2018 for the Xbox One family of devices, including Xbox One X, PlayStation®4 system and Windows PC/Steam®

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