Game Preview: We Happy Few

“We Happy Few” is a narrative-driven action-adventure game set in a retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.
“We Happy Few” will launch on Xbox One, PlayStation®4, and PC on August 10, 2018.

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We Happy Few is not completely out of the blue. The game has been in early access for some time now, but it has not led to real fame. The production is now almost finished and the game is so ready for the general public. On the E3 the most recent version was playable, and we were not behind the console to save.

We Happy Few is a game about, as the makers say, conformity.  A game about peer pressure, about adjusting yourself and how far you want to go. The game takes place in an alternative reality.

As in the recent Wolfenstein games, Germany won the Second World War and conquered the entire Western world, including England. Strangely enough, the German armies retreated somewhere in the 1960s, leading to a remarkable power vacuum.
Traces of the German presence are still visible here and there.

We Happy Few plays in that strange setting. Wellington Wells is a typical English resort with neat houses and raked gardens. Clean in origin, but due to lack of central authority, it has also become somewhat dilapidated.
Moreover, the town is isolated, because it is located on an island belonging to a small archipelago.


Anyone who, based on the images and a Kickstarter history, has the impression that We Happy Few is a small-scale indie project, is wrong.
It is a full-fledged adventure survival game in a large and especially varied game world, in which you will be both inside and outside.

A game full of changing landscapes and especially changing characters. There are a lot of them, you can encounter some 200 strange and colorful people. Meanwhile, We Happy Few is a game in which there is a lot to find, lots to do and much to discover, not in the least about the strange story.

As the makers put it during our play session, you will discover that the Germans are not necessarily the bad guys here. Only that makes you curious.

By Paul Hulsebosch and Jurian Ubachs  / translated from Dutch / original article on