343 Industries Promises They Will Clean Up The “Halo: Reach” Issues
In case you’ve been having some issues with Halo: Reach as of late, 343 Industries are aware of them and are planning to fix it. The developers sent out a holiday message to players letting them know they intend to do a little cleaning on the game, which includes stuttering and audio problems. You can read the list of issues they plan to tackle in Halo: Reach below headed into 2020.
As with any Halo game, the launch is just the first step in a much larger journey. At the moment, our Publishing Team is hard at work investigating the common pieces of feedback we’ve received over the past two weeks. Our Senior Program Manager on MCC, Farn, has written up a blog of his own, which should be dropping tomorrow, to help shed some light on where we’re at in the development process with many of these hot ticket items. Here’s a small glimpse into what you can expect tomorrow!
- Audio Issues: Work on this is in progress, our goal is to get this out ASAP.
- Stuttering: This has been a hard one to lock down and we are still investigating. In the reports we’ve seen this can vary based on hardware specs, third-party software and potential networking issues on the players end. While we don’t have a fix ETA currently, we are actively investigating this. In the meantime, please try disabling any third-party applications that are running in the background and see if it offers any improvement.
- Screen Tearing/VSync: There have been some bugs fixes around this that will be in one of our upcoming patches and we will continue to address issues as they pop up.
- Key Bindings: Work is in progress to support rebinding both text chat and push to talk.
- Mouse Input: We have seen a small percentage of players reporting this as an issue, please continue to submit support tickets if you are experience input delay problems. This is an area of the game that we will continue to monitor and improve upon where we can.The patch we released this week does address an issue that should improve the input performance and experience for M+KB players. We’re eager to hear the community’s feedback, please let us know how this change feels for you.
- View Model: We are currently working on allowing players to make changes along the X & Y axis. An initial implementation is in test and design review with our team.
- Crouch While Moving: We are currently testing a solution for this and will release it once we have sorted out any bugs and design issues. For now, this mechanic remains consistent with the original Xbox 360 implementation.
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